Permalink: Move a 3D Object with Mouse – and make it collide July 4, 2014 inSnippets • Leave a comment collide object movemove 3d objectmove objectmove with mouserigidbodyrigidbody.movepositionunity Melvin • November 30, 2014 Awesome just what I needed! One question though, I’m doing this for a 2D Air Hockey game. I got the code to work, but when my paddle goes real quickly against the puck, then it goes through the puck. I tried this code in both FixedUpdate() and Update(). This is probably the case, because the move happens so quick, that the Unity engine does not check for collision in that fast mouse movement. I’m currently thinking of ways how to fix this, but perhaps you have a good idea for this? qwertyuiopasdfghjklzxcvbnm • April 12, 2016 on your rigidbody, change collision detection to continuous instead of discrete Thanks for leaving a comment, please keep it clean. HTML allowed is strong, code and a href.